Modpack Guide

Prominence 2: Hasturian Era Complete Guide — From Beginner to Endgame

From FTB Quests chapter 1 to the Hasturian Era endgame dimensions — a phase-by-phase walkthrough of the 100-hour campaign. Covers the 10-Fate + 100-talent system, hitting the first dungeon by hour 5, Apotheosis weapon rolls, Spell Engine mage builds, and fixes for the common quest-sync errors. The hands-on guide for the 11M-download Fabric adventure RPG.

#Prominence 2#Hasturian Era#어드벤처#RPG#퀘스트#스토리#마인크래프트 모드팩#공략

What is Prominence 2: Hasturian Era? — "A Quest-Guided Full-Scale RPG Modpack"

Prominence 2: Hasturian Era (hereafter Prominence 2) is the most beloved adventure RPG modpack on Minecraft 1.20.1 Fabric. The volcanic-themed visuals personally designed by S'Kellak, two main storylines built on original lore, and a custom class system spanning over 100 talents combine to deliver an experience that feels "like playing an entirely different game from vanilla Minecraft."

The greatest strength of Prominence 2 is its clear progression flow guided by FTB Quests. If you found the "thrown in naked" feel of RLCraft too overwhelming, or grew tired of the "where do I even start" freedom of kitchen-sink packs like ATM10, this is the most recommendable middle ground. Just following the quest book naturally chains you through dungeons → bosses → dimensional travel → new weapon upgrades.

With over 11 million cumulative downloads, it's a proven hit. The addition of the "Hasturian Era" chapter brought a wave of new dimensions, bosses, and storylines that significantly extended the lifespan of the modpack. Even players who had completed the original storyline have found themselves pulled back in by the new content, and it remains one of the most actively recommended Fabric modpacks in 2026.

📌 Prominence 2 at a Glance

ItemDetail
Minecraft Version1.20.1
Mod LoaderFabric
Mod Count~300+
DifficultyHard (quest-guided, but real combat)
Recommended RAM6~8GB (12GB+ for late game)
MultiplayerSupported (separate server pack)
DownloadCurseForge / Modrinth / Prism Launcher
Main StoryThe Void's Invasion + The Hasturian Era

Key features at a glance

  • Clear campaign progression powered by FTB Quests
  • Custom class system with 10 Fates + 100 talents
  • Unified volcanic-themed visuals designed by S'Kellak
  • Diverse dimensions, dungeons, and named bosses to explore
  • Tech mods are *optional* — enjoy as pure RPG or as a hybrid
  • Rich RPG elements: weapon upgrading, magic, and skills

🎮 What Makes Prominence 2 Special

Quest-guided progression

The biggest reason Prominence 2 has such a low entry barrier is that all progression is guided through FTB Quests. Open the quest book right after spawning and you'll find a structure where chapters unlock step by step: "craft basic tools → first dungeon → first boss → dimensional travel." You almost never get lost wondering what to do.

Each quest isn't just a checklist — it rewards upgrade materials, gold, and exclusive gear chests, so *the quests themselves drive your progress*. The structure is fundamentally different from packs like ATM10 where you have to figure out what you like first. There's also a strong sense of accomplishment because every chapter completion visibly opens new ones, giving you that classic "I'm actually progressing through a story" feeling that most kitchen-sink modpacks completely lack.

Custom talent tree

Prominence 2's RPG identity comes from its talent system. Pick one of 10 Fates, then freely distribute 16 passive talents, 5 active abilities, and 100 stat talents to complete your own class.

For example, combine "fire magic Fate + explosive AoE passive + teleport active + spell power stats" for a mage build, or "swordsman Fate + counter passive + stun active + crit stats" for a classic fighter build. You can also create hybrid builds like "battlemage" or "spellblade" that mix melee and magic, which is especially useful in late-game encounters where pure builds start to struggle. If a build doesn't work out, *resets* are available for a cost — feel free to experiment, and don't be afraid to completely respec when you hit a difficult boss.

Unified volcanic visual theme

Most modpacks suffer from the visual chaos of "each mod's GUI doing its own thing," but Prominence 2 features a custom hotbar, inventory GUI, and menu textures designed by S'Kellak that apply consistently across the entire pack. The unified atmosphere of volcanoes, lava, and ancient ruins runs throughout, giving an immersion that *feels like playing a real RPG game*. Even small details like quest book art, item tooltips, and main menu music have been carefully curated to match the world's tone, which is something you rarely see in community-built modpacks.

Two main storylines — Void's Invasion + Hasturian Era = ~150 hours

The original story The Void's Invasion alone clocks in well over 100 hours of campaign time. Then The Hasturian Era chapter piles on multiple new dimensions, new bosses, new NPCs, and side quests *all at once*, pushing total playtime toward 150 hours. The exact moment a veteran player thinks "okay, that's a wrap" and starts closing the modpack — a chapter unlocks, a "new dimension is now accessible" notification pops up, and *another month of weekends disappears*.

🧭 Early-Game Guide — What to Do in Your First 10 Hours

Phase 1: Survive the first night (0~30 min)

Not as brutal as RLCraft, but clearly tougher than vanilla. Don't push too hard on the first night — set up safely in a dirt shack or cave hideout. Zombies and skeletons are generally stronger, and some areas have *enhanced mobs that only spawn at night*.

Phase 2: Open the quest book (30 min~1 hour)

Make sure to open the Quest Book that's automatically in your inventory. The first chapter is the tutorial stage of "craft basic tools → secure food → start mining," and each step rewards gold, upgrade materials, and gear chests. Following the quests is *always faster* than ignoring them.

Phase 3: Choose your Fate (1~3 hours)

Once you're somewhat used to the game, you'll need to pick your first Fate. This choice will steer your playstyle for the next 100 hours, so choose carefully.

  • ⚔️ Love melee combat → Warrior, Berserker line
  • 🏹 Love ranged combat → Ranger, Hunter line
  • 🔥 Love magic combat → Mage, Sorcerer line
  • 🛡️ Love defense/support → Paladin, Cleric line

If you're unsure, just think about "what class do I usually enjoy in RPG games." *Resets are available* for a cost, so don't stress over it.

Phase 4: First dungeon, first boss (3~7 hours)

Clear the first dungeon the quests guide you to. The mobs are far stronger than overworld mobs, so you must prepare enough healing items and one tier above your current weapon. Defeating the first boss grants a key to a new dimension or a new upgrade material, and from this point the real RPG flow begins. Don't be discouraged if you die a few times — boss fights in Prominence 2 are designed to be tactical encounters where you'll need to learn attack patterns, dodge timing, and resource management. Treat each death as a study session.

Phase 5: Start weapon upgrading (7~10 hours)

Prominence 2 includes Apotheosis and its own upgrade system, so even the same weapon can have wildly different stats based on its option roll. Upgrade your main weapon a level or two with materials from the dungeon and combat will become noticeably easier. Save high-tier upgrade materials (like rare gems or boss-drop reagents) for the weapon you actually plan to use long-term — wasting them on a starter weapon is a common rookie mistake.

🧭 Real Play Flow — From the First Quest Book to the Hasturian Era Endgame

⏰ Early Game (0~10 hours): The reassurance of being led by the hand

Prominence 2's opening is, surprisingly, *gentle*. The Quest Book is automatically in your inventory the moment you spawn, and chapter 1 starts with the comfortable tutorial loop of "chop wood → craft tools → secure food → first mining run." There's none of RLCraft's first-night wolf attack breaking your ribs. Instead, the first 1~2 hours form a fast dopamine cycle of *"clear one quest box → gold + upgrade stones + a gear chest as reward."*

The most common beginner mistake here is *picking your Fate too early*. Players see Berserker in the menu, think "that looks cool," and lock it in within the first 30 minutes — only to open the passive tree and realize "this isn't my style at all." The smart play is spending the first 1~2 hours just on tools and food, feeling out the combat tempo, and *then* committing to a Fate.

The biggest early-game joy is the moment you first really see *S'Kellak's volcanic visual identity* — the custom hotbar, inventory GUI, and even the main menu music all sit in one unified tone. That "this isn't vanilla anymore" impression locks in within the first 30 minutes.

⚙️ Mid Game (10~40 hours): The "aha" moment of the first dimension hop

Prominence 2 truly begins the moment you defeat the first boss and *the new dimension portal opens*. A completely different color palette from the volcanic overworld, different mobs, different BGM — it shocks you like starting a brand-new game. From this point, "following the quests" naturally turns into "I have to keep going to see what's next in this dimension."

This stretch is when the Fate + talent system genuinely shines. You allocate your first 16 passive talents to lock in a class identity, and start aggressively using two or three of the 5 active abilities that match your build. A magic build chains Spell Engine + Iron's Spells fireballs and heals into the active ability slots; a fighter build pairs Better Combat's light/heavy combos with counter passives for satisfying timing windows.

The most common mid-game frustration here is *chunk-loading lag the moment you enter a dungeon*. Stepping into a When Dungeons Arise or BetterDungeons megastructure can freeze the game for 1~2 seconds, and if you didn't fully top up your healing items beforehand, you can eat a boss AoE at the entrance and die before the dungeon even starts. "Pots full + shaders OFF + render distance 8~10" is the veteran's pre-dungeon checklist.

🏆 Late Game (40+ hours): Hasturian Era's content explosion

After clearing the original *The Void's Invasion* campaign, the The Hasturian Era chapter unlocks and the modpack's "second life" begins. Multiple new dimensions, new bosses, and new NPCs drop in all at once — to the point you'll catch yourself thinking *"wait, is this a different modpack?"* You thought a 100-hour campaign was wrapping up, and suddenly there's another 50~80 hours queued up.

This is also a great time to *fully respec your Fate and talents in a different direction*. Prominence 2 supports official resets, so the cost is low, and many Hasturian Era bosses respond to *completely different counter-builds* than the ones you used in the base campaign. A player who finished the entire main campaign on a fire build switching to a frost build for the late-game bosses is one of the signature pleasures of this modpack's back half.

The final late-game engine is multiplayer. Prominence 2 plays perfectly solo, but the moment you bring two or three friends and *each picks a different Fate for dungeon raids*, the Dungeons & Dragons atmosphere comes alive for real. One Paladin holding aggro, one Sorcerer doing AoE, one Ranger landing single-target damage — the textbook RPG party composition that this modpack just naturally produces.

⚙️ Prominence 2 Top 7 Core Mods

Detailed individual mod explanations are in the [mods listing page](/mods/). Here are the core mods you *absolutely must try at least once* in Prominence 2.

1. FTB Quests

The center of all progression. The chapter-by-chapter unlocking quest book always tells you "what to do today." The single most important mod making Prominence 2 a "follow-the-quest game."

2. Apotheosis

The foundation of the RPG option system. Weapons and armor get prefixes/suffixes giving them special properties like "+15% fire damage" or "bleed on crit." Even the same diamond sword can become a legendary weapon you carry into the late game depending on its rolls.

3. Origins (basis of the custom talent system)

The Fate system in Prominence 2 is built on top of the Origins mod. A backbone mod for any RPG modpack, bundling races, classes, and skill trees together.

4. Spell Engine / Iron's Spells 'n Spellbooks

The core of magic builds. Lets you directly cast dozens of spells like fireballs, lightning, and healing — most of the magic class active abilities are layered on top of these mods.

5. Better Combat

Elevates basic combat to action-game levels. Each weapon type has different *swing animations, combos, and light/heavy attacks*, giving combat real *depth* instead of being just left-click spam.

6. Dungeon Mods (BetterDungeons, YUNG's, When Dungeons Arise, etc.)

The mods responsible for Prominence 2's "exploration" pillar. Each dungeon has different structures, difficulty, and rewards, and some are directly tied to main quest progression. *Carry maps and explore aggressively*.

7. Create (optional)

In Prominence 2, Create is not enforced. Only players who want to build automated farms, automated ore processing, or transportation (steam carts, etc.) need to use it. Pure RPG players can completely ignore it without affecting campaign clearance. That said, a small Create-powered farm for upgrade reagents can save significant grinding time in the mid-late game, so it's worth a look once you're past the initial campaign push.

🆚 Comparison With Other Modpacks

vs RLCraft — "Brutal survival vs guided RPG"

  • RLCraft: Death game from night one, hardcore survival with thirst/temperature/fractures, almost no guidance
  • Prominence 2: Quest book guides everything, light death penalty, smooth progression flow

👉 *If you want a punishing survival pack where "failure and death are the content," choose RLCraft*. *If you want clear goals and an RPG campaign, choose Prominence 2.* Both are called "hard," but the texture is completely different. RLCraft is *a fight against survival itself*; Prominence 2 is *a fight against bosses and dungeons*.

vs Better MC BMC4 — "Free exploration RPG vs story RPG"

  • Better MC BMC4: Exploration-focused, adds many biomes/structures, no fixed story
  • Prominence 2: Two main storylines + quest campaign, clear sense of direction

👉 *If you want to explore freely at your own pace, choose Better MC*. *If you want a story-driven, campaign-following RPG experience, choose Prominence 2.* Better MC offers "a vast world where anything goes," while Prominence 2 offers "a scenario you can read along to."

vs ATM10 — "RPG vs automation kitchen-sink"

  • ATM10: 1.21 NeoForge, 400+ mods, automation/industry-centric, free progression
  • Prominence 2: 1.20.1 Fabric, 300+ mods, RPG/combat-centric, quest progression

👉 *If you want the joy of building factories and automation lines*, ATM10. *If you want class builds, boss fights, and dungeon exploration*, Prominence 2.

💡 Recommended Settings & Tips

RAM Allocation

  • Minimum: 6GB (less than this causes frequent lag on dungeon entry)
  • Recommended: 8~10GB
  • With shaders + multiplayer: 12GB+

Adjust the -Xmx value in JVM Arguments from your CurseForge / Prism Launcher instance settings. Prominence 2 has fewer mods than ATM10, so RAM requirements are slightly lighter.

Graphics Settings

Prominence 2 is Fabric-based, so optimization mods like Sodium / Iris are included by default. In your graphics settings:

  • Render Distance: 12~16 chunks (it's an exploration pack, so dungeons cut off if you go too low)
  • Simulation Distance: 8~10
  • VSync: ON (reduces GPU heat and tearing during combat)
  • Shaders (Iris): Enable if your PC is strong enough. Prominence 2's volcanic theme pairs beautifully with shaders.

Tips

  • Quest book first. If you get stuck, open the quest book — the next step is almost always written there.
  • Pick your Fate slowly. Spend the first 1~2 hours just crafting tools, then choose your Fate once you're comfortable.
  • Top up healing items before dungeons. Boss fights are long with few healing chances.
  • Invest in weapon upgrades. Even a basic diamond sword can carry you to the late game with the right rolls.
  • Talk to village NPCs often. Some quests only trigger through NPC dialogue.
  • Hold off on shaders. The pack is heavy on its own — leave shaders off during your first run-through.

⚠️ Common Issues & Fixes

"Won't even launch / Java error"

1.20.1 Fabric requires Java 17 or higher. CurseForge handles this automatically, but if you're using Prism Launcher or another launcher, you must install Java 17 (or 21) separately and assign it to the instance.

"Lag / failure to load on dungeon entry"

Dungeon chunk loading is the heaviest moment. Solutions:

  • Temporarily lower render distance to 8~10 chunks
  • Press F3+T to reload chunks right before entering
  • If still bad, temporarily disable shaders

"Quests aren't progressing"

Occasionally chapter unlocks get tangled. Steps to take:

  1. Quit the game and back up your save
  2. Reopen the chapter in the quest book — it often auto-refreshes
  3. If still broken, search the modpack Discord / GitHub Issues for the same case
  4. As a last resort, use the /ftbquests admin command to force-complete (single-player only)

"Multiplayer sync errors"

Frequently caused by mismatched mod versions between server and client. Prominence 2's server pack is distributed alongside the client on CurseForge/Modrinth — *always use the same build version*. Fabric modpacks are especially prone to disconnect issues if even a single mod is mismatched.

"My talent build doesn't feel right"

Prominence 2 officially supports talent resets. A certain amount of gold or a dedicated item can refund all your talent points, so don't stress about it.

💬 Pick This Pack If...

  • "I keep launching ATM10 and spending 30 minutes deciding what to do, then closing it" — Prominence 2's FTB Quests *eliminates that paralysis at the source*. If you need an RPG modpack where "today's task" is always already on the screen the second you log in, this is it.
  • "I tried RLCraft and got my leg broken by a wolf on night one — but I still want a real RPG" — Prominence 2 has a different texture of "hard." You die to *bosses and dungeons*, not to weather or thirst, so the learning curve is far more reasonable.
  • "I want to run a Minecraft RPG campaign with 2~3 friends on Discord" — The Fate system naturally rolls into a party composition. Paladin / Sorcerer / Ranger genuinely dungeon-running together is a real picture, not just theory. If you've missed multiplayer RPG, this is the pack.
  • "I love volcanic / ancient ruin / dark fantasy visuals — I'm tired of vanilla's blocky tone" — S'Kellak's unified visual design + custom GUI + volcanic theme delivers the "this looks like a different game" impression decisively. Overwhelming for players who weight visual immersion.
  • "I want to deeply explore Apotheosis affixes — "+15% Fire Damage / Heal on Kill" combos sound like fun" — Prominence 2 leans hard into Apotheosis prefix/suffix systems. If you want the RPG sensation of growing a single weapon by its affix rolls.
  • "I want a 100 + 50 = 150-hour long-haul campaign thanks to the Hasturian Era chapter" — Not a one-and-done modpack. If you need something that *lasts a year of weekend sessions*.
  • "Cisco's Ultimate's freeform build feels overwhelming — I want some guidance, but still RPG depth" — Prominence 2's 10 Fates *narrow your class options just enough*. The blank canvas is intimidating, but you still want the RPG build feel.

👍 Recommended For

  • Players who love *clear goals, story, and quest progression*
  • Anyone who wants a *classic RPG experience* of building a class and slaying bosses
  • Players who gave up on RLCraft for being too brutal but still want a *challenging modpack*
  • Fans of *atmospheric visual design* like volcanoes and ancient ruins
  • Friend groups looking to enjoy *multiplayer dungeon runs and boss raids*
  • Players who want a *long-haul campaign* of 100+ hours

👎 Not Recommended For

  • Players who want a *factory/automation*-centric kitchen-sink pack (try ATM10)
  • Players who want *fully free progression* — Prominence 2 is most efficient when following the quest flow
  • Players seeking an *extreme survival* experience (try RLCraft)
  • PCs with less than 6GB RAM — guaranteed lag during late-game dungeons and boss fights
  • Players who want a *short, light* modpack — the main campaign alone takes 100+ hours

🔚 Final Thoughts

Prominence 2: Hasturian Era is the modpack that best deserves the description "an RPG game built in Minecraft." It stands at the *most balanced point* between kitchen-sink packs that are too freeform and you get lost, and hardcore survival packs that are too brutal and you give up before starting.

Because the quest book always tells you "what to do," first-time modpack players never lose their way, while the depth of talent builds, weapon options, and dungeon bosses ensures veterans stay satisfied. With the "Hasturian Era" chapter dramatically expanding the content, *now is the best possible time to start*.

If you love RPGs — and if you've ever wanted to experience something like "Dungeons & Dragons in Minecraft" — don't hesitate, just start. The moment you defeat your first boss and the doorway to a new dimension opens, you'll instantly understand *why this modpack has racked up 11 million downloads*. And if you bring a friend or two along for the ride, the boss raids and dungeon runs become genuinely memorable group experiences in a way that few other modpacks can match.

Related guides:

  • [Beginner's Guide to Modpacks](/guides/beginner-modpack-guide/)
  • [Minecraft Modpack Performance Optimization](/guides/performance-optimization/)
  • [Prominence 2: Hasturian Era Modpack Page](/modpacks/prominence-2-hasturian-era/)

🔗 Related Modpacks Worth Checking

  • [Cisco's Fantasy Medieval RPG [Ultimate]](/modpacks/ciscos-fantasy-medieval-rpg-ultimate/) — Once you're comfortable with Prominence 2's "quest-book-led RPG," this is the next step when you want *fully freeform build design*. Dive deeper one more layer with the 588-node Passive Skill Tree.
  • [NightfallCraft: Casket of Reveries](/modpacks/nightfallcraft-casket-of-reveries/) — If Prominence 2's boss fights were the highlight, NightfallCraft's *Soulslike boss rush* is that joy taken to the extreme. Pick this when you want Epic Fight parry to genuinely sit at the center of the game.
  • [RLCraft](/modpacks/rlcraft/) — Where Prominence 2 is "quest-guided RPG," RLCraft is "unguided wilderness survival." Same "hard modpack" tag, opposite textures — perfect as a contrast experience.
  • [Better MC BMC4](/modpacks/better-mc-bmc4/) — When Prominence 2's "clear story" feels like pressure and you'd rather *explore at your own pace*, this is the most natural alternative. Same 1.20.1 Fabric base, so mod compatibility is familiar.
  • [All The Mods 10 (ATM10)](/modpacks/all-the-mods-10/) — After 100 hours of Prominence 2's campaign, when you want "automation and tech this time" as a recovery, this is the perfect opposite-genre palate cleanser.

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