All the Mods 10: To the Sky (ATM10SKY) cover

All the Mods 10: To the Sky (ATM10SKY)

ATM10's massive mod lineup reimagined as a skyblock progression challenge. Start from a single tree and build infinite possibilities through tech and magic.

MC 1.21.1 NeoForge 보통 ★ Featured
📘

Complete Guide for All the Mods 10: To the Sky (ATM10SKY)

Early/mid/late progression with core mod strategies — read this first.

📖 What This Modpack Is About

All the Mods 10: To the Sky (ATM10SKY) is a sister pack reshaping ATM10 into a skyblock challenge. Built on 1.21 NeoForge with over 2.4 million cumulative downloads — proven popular. Mod lineup is nearly identical to ATM10, but instead of regular overworld, **you start on a tiny island with one tree and must creatively manufacture every resource**, a completely different progression flow.

**Core mechanic** — skyblock's foundation is the **Ex Nihilo-style Sieve** system. Sift gravel through sieves for ores, sand for seeds and stone dust — every resource is 'sifted' into existence. Diamonds, gold, copper that you'd mine in regular ATM10 must now be produced by feeding gravel through automated sieves in ATM10 Sky. This 'resource scarcity → forced automation' flow is the modpack's identity.

**FTB Quests serves as the progression guide.** Whenever stuck, open the quest book for clear paths like 'next step: build a Sieve → auto-feed gravel → sort ores.' Plus a **recipe-lock system** means new recipes unlock only as quests progress. Unlike ATM10's freedom, ATM10 Sky is a guided-progression modpack.

With an 11-year-old, ATM10 Sky's biggest charm is **'reassurance of a clear next step.'** ATM10's freedom often leaves kids asking 'what now?', and ATM10 Sky's quest book fills that gap. But **fall-death risk is high** — pre-explain to your kid. Kids get excited and run around base edges, falling into the void often. Place fences or glass safety rails at every base edge without exception.

Compared to regular ATM10, if 'ATM10 is a sprawling amusement park,' ATM10 Sky is 'a challenge course with clear missions.' Similar vibe to FTB StoneBlock 4, but ATM10 Sky is sky + skyblock while StoneBlock 4 is inside stone + mining — opposite concepts. Best for those who love automation and need a clear progression guide.

Once you actually launch it, the natural starting point ends up being Open the quest book first. There's a bit of fumbling at first, but after a death or two you start seeing the rhythm this pack is going for. If that sounds like your kind of thing, this is the sort of pack you'll end up sinking several days into the same save.

👉 Full progression, core mod analysis, and late-game builds are covered in the All the Mods 10: To the Sky (ATM10SKY) Complete Guide.

🚀 Or — Other Helpful Guides

💡 Quick Start Tips

If you're just starting, keeping these three in mind makes the first hour or two much smoother. Read top to bottom — they're written as a flow, not a checklist.

1 Open the quest book first — Skyblock is the modpack format where 'what do I do first?' is most confusing. **Within 5 minutes of starting, open the FTB Quests book (default R or icon next to inventory) and read the first page**. The pack author's intended progression is spelled out in clear 1-2-3 steps. I missed this my first run and spent 30 minutes hitting gravel before noticing.

2 Sieve automation is #1 priority — Every resource comes from the sieve. **Manually sifting gravel one by one stalls progression late.** Build an auto-sieve system — Mechanical Sieve + auto-gravel feeder hopper + sorting — within the first 1–2 hours. Design for scaling to 5–10 parallel sieves later.

3 Safety rails at every base edge are non-negotiable — Falling into the void = full inventory loss + kid meltdown. **Place fences, glass blocks, or concrete as 1-block-tall safety rails at every base edge — no exceptions.** When playing with kids, agree on this rule before they step in. My kid got excited and fell twice on day one.

🧩 Included Mods (8)

📚 Related Guides

❓ FAQ

How is it different from ATM10?

**Starting environment and progression flow differ.** ATM10 starts in a regular overworld with free-form kitchen-sink play — 'do whatever' is the core. ATM10 Sky starts on a tiny island where every resource must be sifted into existence + FTB Quests-guided progression. ATM10 has higher freedom, but ATM10 Sky is friendlier for family play needing a clear next step. The mod lineup is nearly identical — both are worth playing.

How does it compare to FTB StoneBlock 4?

**Concepts are opposites.** ATM10 Sky is 'start in the air, manufacture resources' (skyblock); FTB StoneBlock 4 is 'start inside stone, mine resources out' (stoneblock). Progression guide (FTB Quests) and automation reliance are similar, but resource acquisition, space usage, and base design are completely different. ATM10 Sky needs vertical space + safety rails; StoneBlock 4 needs mining + space expansion. Trying both shows how the same mods feel completely different in opposite environments.

Is it okay to play with an 11-year-old?

Yes, but **the 'safety rails rule' is mandatory**. Kids get excited and fall into the void running around base edges, so agree before starting: 'always block base edges.' Beyond that, FTB Quests guides clear next steps, fitting kids' pace well. Recommend as a kid's 2nd–3rd modpack (1st might feel heavy).

RAM / performance requirements?

**8GB RAM recommended (6GB minimum)**, scale to 10GB as late-game automation grows. Slightly lighter than ATM10 (less chunk data due to skyblock). Stable at 12GB+ system RAM. CPU: 4+ cores recommended. As automation lines grow, TPS (server tick) load rises — distributed design avoiding mass-machine clusters helps.

Can beginners play this?

**Yes, even skyblock newcomers.** FTB Quests guides kindly with clear JEI integration showing next steps. But **basic automation concepts (pipe vs hopper vs inserter)** pre-learned smooths the first 1–2 hours. If you've never touched automation mods, recommended order: ATM10 (regular) to build automation intuition first, then ATM10 Sky.