All the Mods 10
The latest in the ATM series. A massive kitchen-sink modpack with over 400 mods to freely explore. Built on 1.21 NeoForge for the newest content available.
Complete Guide for All the Mods 10
Early/mid/late progression with core mod strategies — read this first.
📖 What This Modpack Is About
All the Mods 10 (ATM10) is the latest entry in the ATM series. Built on Minecraft 1.21 + NeoForge with over 400 mods integrated, it covers virtually every genre — tech, magic, exploration, building, farming, automation — in one pack. The series' cumulative downloads run into the tens of millions, making it the de facto 'standard kitchen-sink' in the modpack scene.
**Core mod lineup** — Mekanism (power and 5x ore processing), Applied Energistics 2 (digital storage network), Botania (natural magic), Create (gear-based mechanical engineering), Ars Nouveau (spellbook magic), Immersive Engineering (steam and electrical), Tinkers' Construct (custom weapon crafting) — all the 1.21-era 'ace mods' are included. The biggest differentiator vs other kitchen-sinks is integrated 'ATM-exclusive bosses, dimensions, and items.' It's not a raw bundle — the ATM team has tuned the progression flow themselves.
**Progression is fully open-ended.** With no fixed kitchen-sink order, you design your own flow like 'Tinkers' tools → Create automation → Mekanism ore processing → AE2 storage.' **The final goal, the ATM Star**, is laid out as an explicit challenge so there's always a big-picture target when 'what do I do today?' creeps in. Full completion clocks in at hundreds of hours.
With an 11-year-old, ATM10 is a **low-pressure entry point**. No hard boss fights or forced PvE pressure, so kids can pick whatever they're drawn to (Create's trains, Botania's natural magic, etc.) and dive in. **The sheer mod count can overwhelm kids at first**, so 'this week we'll just learn Create' single-focus learning works well. Death penalties are mild compared to RPG packs, so trial-and-error feels light.
If RPG packs like DarkRPG or NightfallCraft are 'tightly themed short films,' ATM10 is closer to 'a sprawling amusement park where everything exists.' It fits best when you want to settle in one pack for a long time and slowly taste a variety of content.
Once you actually launch it, the natural starting point ends up being Don't touch every mod — single-focus first. There's a bit of fumbling at first, but after a death or two you start seeing the rhythm this pack is going for. If that sounds like your kind of thing, this is the sort of pack you'll end up sinking several days into the same save.
👉 Full progression, core mod analysis, and late-game builds are covered in the All the Mods 10 Complete Guide.
🚀 Or — Other Helpful Guides
💡 Quick Start Tips
If you're just starting, keeping these three in mind makes the first hour or two much smoother. Read top to bottom — they're written as a flow, not a checklist.
1 Don't touch every mod — single-focus first — Trying to touch all 400 mods overwhelms you within the first hour. Use JEI to browse items and pick the one mod that draws you in (Create, Mekanism, Botania, or Ars Nouveau) and learn that first. With kids, weekly missions like 'this week we're building Create windmills' work well. When I first played an ATM series, I tried to make everything and gave up after 30 minutes with an inventory full of items I didn't recognize.
2 8–12GB RAM allocation is mandatory — 400+ mods + chunk data = serious JVM memory pressure. In the CurseForge launcher's pack settings, set the RAM slider to **at least 8GB, ideally 10–12GB**. Starting with the default 4GB will give you stutters and crashes within 30 minutes. System RAM of 16GB+ is what makes 12GB allocation safe.
3 Build base inside a chunk-loaded area — ATM10 has many automation mods, and unloaded chunks stop machines. **Pre-claim a chunk-loaded zone around your base via FTB Chunks** so automation keeps running even when you're far away. But too many chunk loaders increase server load and cause lag — limit to the base zone only.
🧩 Included Mods (25)
Applied Energistics 2
기술A digital storage and auto-crafting system. Converts items into data for virtually unlimited storage.
Botania
마법A tech-magic hybrid mod that harnesses the power of flowers and nature. A harmony of automation and magic.
Elytra Slot
편의A convenience mod letting you equip elytra in a separate Curios cape slot instead of the chestplate slot — enabling chestplate + elytra simultaneously.
Enchantment Descriptions
편의A convenience mod adding one-line descriptions to tooltips of enchanted items/books — instantly answering 'what does this enchant do?'
Entity Culling
최적화A performance optimization mod skipping rendering of entities invisible to the camera (behind walls, out of sight) — significantly improving FPS in mob/item-heavy modpacks.
FastBoot
최적화An optimization mod parallelizing and streamlining hundreds of mods' loading at Minecraft startup — nearly halving boot time for large modpacks.
Framework
라이브러리A core library that MrCrayfish's mods (Configured, Catalogue, Vehicle, Gun Mod, Furniture, etc.) commonly depend on.
FTB Chunks
편의FTB team's core multiplayer-server safety net mod integrating chunk claiming (base protection), minimap, world map, and waypoints in one mod.
FTB Ultimine
유틸리티A QoL mod that mines or chops connected blocks of the same type all at once. Essential for casual players short on play time.
Game Menu Mod Option
편의A convenience mod adding a 'Mod Option' button to the Esc pause screen, allowing direct access to mod settings mid-game.
GeckoLib
라이브러리The Minecraft modding scene's standard animation library enabling complex mob/block animations like keyframe animations, blending, and inverse kinematics.
Get It Together, Drops!
최적화A mod auto-merging same-type dropped items on the ground into one stack — reducing entity count and improving visual/performance.
Immersive Engineering
기술A highly immersive tech mod that adds realistic industrial machines and multiblock structures.
Inventory Tweaks - ReFoxed
편의Modern port of the classic convenience mod providing inventory/chest auto-sort, tool auto-replace, and item auto-categorization.
Jade
편의Essential UI mod showing the name, mod, HP, and status of the block/mob you're aiming at, at the top of screen. Successor to WAILA/HWYLA.
Just Enough Resources (JER)
편의A JEI extension adding resource info (ore mining depths, biomes, mob drops, plant growth) — instantly answering 'where do I get X?'
Mekanism
기술From 5x ore processing to nuclear fusion power — a flagship Minecraft tech mod.
ModernFix
최적화A detailed optimization mod patching dozens of known performance bottlenecks, memory leaks, and bugs in Minecraft and popular mods at once.
playerAnimator
라이브러리A standard library enabling complex player character animations. Dependency for action/animation mods like Epic Fight, Not Enough Animations.
Polymorph
편의A TheIllusiveC4 convenience mod letting users directly choose when multiple mods produce different results from the same ingredients (recipe conflicts).
Quark
편의Vazkii's large QoL/content integration mod. Hundreds of small conveniences/blocks/animals/UI improvements in one mod, with per-module enable/disable.
Shulker Box Slot
편의A TheIllusiveC4 convenience mod letting you right-click shulker boxes inside inventory to instantly open them and take/put items in place.
Sophisticated Backpacks & Storage
유틸리티Inventory expansion mods that add upgrade slots and auto-sorting to bags and chests. The definitive solution to late-game modpack inventory chaos.
Tinkers' Construct
도구A mod for crafting your own custom tools and weapons. Endless possibilities through material trait combinations.
Xaero's Minimap & World Map
유틸리티Essential utility mods that add a minimap and world map. The most convenient solution for waypoints and teleportation in Minecraft.
📚 Related Guides
Apotheosis Affixes, Gems & Rune Words Guide — Core System for RPG Build Depth
Apotheosis is the mod responsible for build depth in RPG modpacks like DarkRPG and ATM10. This guide walks the 3 systems (affixes, gems, rune words) and Diablo-style RPG build flow you can learn alongside your kid.
Read More →ATM10 Sky Automation Intro — From Sieves to ME Networks in 50 Hours
How skyblock beginners should design ATM10 Sky's automation flow in the first 50 hours. Verified stages from manual sifting to automatic ore production and digital storage.
Read More →ATM10 Recommended Progression Order — Navigate 400 Mods Without Overwhelm
A 5-stage progression order that prevents getting lost among ATM10's 400 mods. Verified route from Tinkers → Create → Mekanism → AE2 → ATM Star.
Read More →Create Mod First 5 Hours — From Windmill & Water Wheel to Crushing Wheels, Automation Beginner
First 5 hours of Create mod, the core automation mod in ATM10 and automation packs. Step-by-step flow from first rotational power via windmill → water wheels, crushing wheels, mechanical crafter → first automation line — learnable alongside your kid.
Read More →JEI / EMI Complete Guide — Mastering the Essential Modpack Tool
Complete coverage of JEI (Just Enough Items) and its successor EMI — included in nearly every modpack. Shortcuts, search tips, boss drop tracking, and how to teach it to kids.
Read More →Waystones & Teleport Network Guide — Standard for Family Multiplayer Server Base Connections
How to combine Waystones, Xaero's Waypoints, and FTB Chunks to design a teleport network connecting base ↔ mines ↔ dungeons ↔ friend areas on family multiplayer servers. Core infrastructure for letting an 11-year-old freely adventure without getting lost.
Read More →Minecraft Mod Conflict Troubleshooting — Reading Crash Reports and Narrowing Down Causes
A practical guide for when modpacks won't launch or crash during play. Covers reading crash reports, common error types, and the binary-search method to isolate conflicting mods.
Read More →Setting Up a Minecraft Modpack Multiplayer Server — LAN to Hosting
Four ways to play the same modpack with friends/family compared. Step-by-step guide for LAN servers, self-hosting, Aternos free servers, and Bisect Hosting paid options.
Read More →Minecraft Shader Installation & Recommendation Guide — From Iris to Shader Packs
Complete coverage of Iris/OptiFine shader mod installation, recommended shader packs by PC spec, Sodium/Embeddium compatibility, and performance optimization.
Read More →Memory & JVM Arguments Guide — The Technical Answer to Stutter in Large Modpacks
The most common 'suddenly freezes for a second' issue in large modpacks is JVM garbage collection stutter. This guide explains the technical fix step by step — RAM allocation + Aikar's Flags + G1GC tuning.
Read More →Modpack Performance Optimization Guide
A collection of performance optimization tips for a smooth, lag-free modpack experience.
Read More →Beginner's Guide to Modpacks — From Install to First 100 Hours
Complete guide for Minecraft modpack newcomers. 3 launcher comparison, first modpack recommendations, JEI/quest book/backup/shaders — all the first-play essentials.
Read More →Adding Mods to a Modpack — Safely Without Conflicts
Complete guide to adding QoL mods like Xaero's Maps or Sophisticated Backpacks to an existing modpack. Version/loader matching, dependencies, conflict handling, and recommended mods to add.
Read More →Automation Modpack Beginner Guide — Mekanism, Create, AE2 Big Three
Common learning order for Mekanism, Create, and Applied Energistics 2 — the three pillars across automation modpacks like ATM10, FTB StoneBlock 4, and ATM10 Sky.
Read More →❓ FAQ
How is it different from RPG packs like DarkRPG or NightfallCraft?
Opposite directions. DarkRPG and NightfallCraft are short-film-like RPGs centered on Epic Fight parry combat + boss-hunt quests, while ATM10's core is kitchen-sink content like automation, resource efficiency, and digital storage. RPG packs measure progression in 'defeated boss X'; ATM10 measures it in 'collected X materials for ATM Star synthesis.' They feel like different games entirely.
Is it okay to play with an 11-year-old?
Yes — very much so. I play with my own 11-year-old, and ATM10's death penalty is light with no forced PvE, so you can pace it to your kid. The mod count can overwhelm at first, so start with small clear missions like 'build a Create windmill.' It's a modpack where kids naturally enjoy discovery moments like 'what should we make today?'
How is it different from ATM9 / ATM8?
The biggest differences are Minecraft version and mod loader — ATM10 is 1.21 + NeoForge, ATM9 is 1.20.1 + NeoForge, ATM8 is 1.19.2 + Forge. ATM10 includes mods new to 1.21 (e.g., new Create 1.21 modules) and updated versions of existing mods perform better. Note that some 1.20.1-era mods haven't ported to 1.21 yet, so a few mods you remember from older series may be missing.
I don't know where to start.
It's a free-form kitchen-sink with no fixed order, but there's a proven flow: **(1) mining + Tinkers' Construct custom tools** → **(2) Create windmills/water wheels for first automation** → **(3) Mekanism 5x ore processing** → **(4) Applied Energistics 2 digital storage**. If you love magic, slot Botania or Ars Nouveau between (2) and (3). The quest book's opening page lays out a similar recommended flow.
How long does it take to craft the ATM Star?
**Typically 80–200 hours of playtime.** With well-tuned automation, ~80 hours is doable; rebuilding automation lines from scratch each time naturally stretches it past 200. Treat it as a stress-free long-term goal.