Modpack Guide

ATM10 (All the Mods 10) Complete Guide — From Tinkers to the ATM Star

A complete guide to ATM10, the 1.21.1 NeoForge kitchen-sink automation pack. A progression order to avoid getting lost among 400+ mods (Tinkers → Create → Mekanism → AE2 → ATM Star), early/mid/late flow, core mods, and family-friendly tips.

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What is ATM10? — "The best pack to start when you don't know what genre you like"

All the Mods 10 (ATM10) is the flagship "kitchen-sink" modpack on 1.21.1 NeoForge. Packing 400+ mods, it lets you taste automation, magic, adventure, and tech all at once. It's my family's go-to on a 'not sure what to do this weekend' day — there's no set path, so you just do what you feel like.

The blessing and the trap of kitchen-sink is freedom. With so many mods it's easy to feel overwhelmed at first, but grab the main throughline (Tinkers → Create → Mekanism → AE2 → ATM Star) and an 80~200 hour journey unfolds. The final goal is the ATM Star, crafted from the essence of every resource path.

📌 ATM10 at a glance

ItemDetails
Version / Loader1.21.1 / NeoForge
GenreKitchen-sink automation (freeform)
Mod count400+
End goalCraft the ATM Star
Est. playtime80~200 hours
Kid-friendliness★★★★ (light death penalty, freeform)
Recommended RAM10~12GB

🎮 Core features

Kitchen-sink — freedom with no 'right answer'

Automation (Mekanism, Create), magic (Ars, Occultism), adventure, farming — it's all here. Nothing forces 'you must do this first,' so if your kid likes farming, start there; if they like machines, start with ore processing.

The thrill of automation — 5× ore processing

The core fun is scaling ore throughput. The efficiency rush when iron you once mined by hand gets processed 5× via Mekanism is the highlight of kitchen-sink play.

ATM Star — where every road ends

The final item, the ATM Star, requires the essence of each field (tech, magic, resources). It's effectively a giant checklist saying 'pass through every system in this pack at least once.'

🧭 Early guide — your first few hours

  1. Make JEI recipe lookup a habit — too many mods to memorize crafting. Click an item in JEI (Just Enough Items) to see its recipe. Fundamental.
  2. Start with Tinkers' Construct tools — make early tools/weapons in Tinkers, combining parts for custom durability and mining speed.
  3. Set up a power base — secure first power via a Create windmill or Mekanism heat generation. The start of automation.
  4. Scout AllTheModium ores — ATM-exclusive ores (AllTheModium → Vibranium → Unobtainium) are key late-game materials. Knowing their dimensional spread early helps.

A finer step-by-step order is in the ATM10 Progression Order guide.

🧭 Actual play flow — early/mid/late

⏰ Early (0~15h): "Tinkers tools + first power"

Raise mining efficiency with Tinkers tools, build a first power and basic ore-processing line via Create or Mekanism.

⚙️ Mid (15~60h): "Mekanism 5× + AE2 ME network"

Build Mekanism's 5-stage ore processing (crush → enrich → chemical inject, etc.) and an Applied Energistics 2 ME storage/auto-craft network. Inventory goes digital and play leaps a tier.

🏆 Late (60h+): "Toward the ATM Star"

Gather AllTheModium-line ores and craft each field's essence to approach the ATM Star — the point where your large-scale factory comes together.

⚙️ Recommended progression (the throughline)

  1. Tinkers' Construct — custom tools/weapons
  2. Create windmill / Mekanism power — first power
  3. Mekanism 5× ore processing — resource efficiency
  4. Applied Energistics 2 (ME network) — storage/auto-craft
  5. ATM Star — the end goal

The order isn't absolute, but following this throughline keeps you from getting lost among 400 mods.

🆚 Compared to other packs

  • vs ATM10: To the Sky — same ATM10 content as skyblock, starting resources from nothing via Ex Nihilo sieving. More challenging with tighter resource management.
  • vs All the Mons (ATMons) — ATM10 + Cobblemon. Pokémon layered on automation; more appealing if your kid loves Pokémon.
  • vs Enigmatica / FTB packs — similar kitchen-sink, but the ATM series is defined by AllTheModium-exclusive ores and the clear ATM Star end goal.

💡 Recommended settings & tips

RAM

10~12GB recommended. With 400 mods, 16GB+ system RAM is stable.

Tips

  • Use JEI favorites — bookmark frequently used items.
  • Upgrade Mekanism in stages — don't chase 5× immediately; expand 2× → 3× → 5×.
  • AE2 in mid-game — building an ME network too early stalls on resources. Do it after ore processing stabilizes.
  • Split roles with your kid — one mines/scouts, one automates the factory, for smooth co-op.

⚠️ Common problems & fixes

  • "I don't know what to do" — the classic kitchen-sink symptom. Follow the progression order above like a checklist.
  • "It's laggy" — 400 mods are heavy. Allocate 10GB+, tune render distance, avoid running too many machines at once.
  • "I'm short on ore" — set up Mekanism 5× first for 5× resources from the same mining. Large builds before that are tough.
  • "The ATM Star feels daunting" — one essence at a time. Trace the ATM Star recipe backwards in JEI to see what you need.

💬 Which players this suits

👍 Recommended for

  • Those who want to try everything without a fixed genre
  • Those who love the efficiency rush of automation/factory builds
  • Families playing long with an 11-year-old via role-splitting (light death penalty)

👎 Not for

  • Those who want a set story / one clear path (freedom becomes a burden)
  • Those on a light PC wanting quick play (400 mods are heavy)

🔚 Conclusion — "no path, so every path is open"

ATM10 has no set path but every path open. Grab the progression throughline and it gives you an experience of growing a factory with your kid across 80+ hours on the same save. It's my #1 recommendation for someone 'properly trying Minecraft mods for the first time.'

🔗 Modpacks worth pairing

📦 Related Modpacks