All The Mons Complete Guide — The Hybrid Modpack Where ATM Automation Catches and Trains Pokémon
200+ hours of ATMons distilled. Auto-sort all 7 Apricorn colors on a Create conveyor, dispense 64 Poké Balls in one click from an AE2 terminal, and run four friendship evolutions next to a 5x Mekanism ore line — the full "Pokémon + factory" hybrid loop on 1.21 NeoForge, with onboarding paths and the long-haul motivation tricks for a 200-hour save.
What is All The Mons? — "Pokémon Trainer Meets Factory Owner"
All The Mons (ATMons) is a hybrid modpack that drops the entire Cobblemon Pokémon system on top of the ATM-style kitchen-sink structure. It runs on Minecraft 1.21.1 NeoForge, and the automation, tech, and magic mods you'd expect from ATM10 mesh seamlessly with Cobblemon in the same save.
The key point isn't simply that "a Pokémon mod was added" — it's that Pokémon themselves can be wired into your automation lines. Mass-producing evolution stones with Mekanism, running an Apricorn farm with Create's auto-harvest setups, consolidating Poké Balls and healing items in an AE2 ME network — this *tech × Pokémon synergy* is what makes ATMons unique.
If you want a pure Pokémon adventure, COBBLEVERSE is a better fit; if you want pure automation/industrial endgame, ATM10 is the answer. ATMons sits at the *intersection* of those two — the perfect modpack for someone who likes *both Pokémon and building factories*.
📌 ATMons at a Glance
| Item | Detail |
|---|---|
| Minecraft Version | 1.21.1 |
| Mod Loader | NeoForge |
| Core Mods | Cobblemon + ATM Lineup |
| Mod Count | ~300+ |
| Difficulty | Normal (open-ended progression) |
| Recommended RAM | 8~10GB (12GB+ for stability) |
| Multiplayer | Supported (separate server pack) |
| Download | CurseForge / Prism Launcher auto-install |
Key features at a glance
- Catch/raise/battle Pokémon AND run ATM-style automation/magic in one save
- Mass-produce Poké Balls via automated Apricorn farms
- Includes ATM10's core mods: AE2, Mekanism, Create, and more
- 1.21's new content (Trial Chambers etc.) playable alongside Pokémon
- More open-ended than COBBLEVERSE, more focused goals than ATM10
🎮 What Makes ATMons Special
Dual progression — trainer + factory owner
ATMons runs two progression axes simultaneously. One is Pokémon progression (catch → train → evolve → tackle gym-style dungeons), and the other is modpack progression (resource gathering → automation → magic → ME systems). You can run the two axes independently, but the real magic happens when you fuse them together at some point.
For example, hand-crafting Poké Balls one at a time in Cobblemon simply doesn't scale into the late game. In ATMons it feels natural to have Create mechanical saws and conveyors auto-harvesting and drying Apricorns, with Mekanism powering a full Poké Ball production line.
Use Pokémon as a "resource-gathering workforce"
Some Cobblemon Pokémon have *utility skills* like mining, fishing, or chopping. In ATMons, those abilities combine with ATM-style automation for even more power. For instance, station high-friendship Beedrill or Ho-Oh-style Pokémon at your base for *bean auto-harvest* bonuses, or use rock-type Pokémon as mining helpers. (Similar tips also appear in the Cobbleverse guide — worth reading together.)
Two simultaneous long-term goals — Pokédex + Automation
Where ATM10 hands you the single unified "craft the ATM Star" goal, ATMons runs *400~500 species of full Pokédex registration* alongside *a 24/7 automated ME + Poké Ball line* as twin long-term carrots. Burnout protection is the real weapon here — over a 200-hour season you almost never get fully sick of it. Worn out from Pokédex hunting? Spend a session on a Mekanism mining setup. Tired of drawing circuits? Hop into a 6v6 PvP on a friend's server. Done with that too? Boss-hunt for Mega Stones. The rotation just works.
🧭 Early-Game Guide — What to Do in Your First 10 Hours
Phase 1: Survive the first night and catch your first Pokémon (0~1 hour)
Depending on the build, ATMons may include a Cobblemon "starter NPC" or simply require you to catch your own from the wild. The most reliable path is catching a wild Pokémon as your first. Your first Poké Ball can easily be crafted from one Apricorn and an apricorn wood stick.
*A solid starter line is Charmander → Charizard.* Flight + fire moves cover both gathering and combat well. (This recommendation is also echoed in the Cobbleverse starter guide.)
Phase 2: Build an Apricorn farm (1~3 hours)
This is the first real branch in ATMons progression. Chop wild Apricorn trees, transplant them near your base, and plant 4~6 of each color:
- Red → Level Ball
- Yellow → Moon Ball
- Blue → Lure Ball
- Green → Friend Ball
- Pink → Love Ball
- Black → Heavy Ball
- White → Fast Ball
Early on, regular Poké Balls are fine — but *if you're serious about completing the Pokédex, color-segregated farms are essential*.
Phase 3: QoL + backpack + minimap (3~5 hours)
Since ATMons inherits the ATM base, QoL mods like Sophisticated Backpacks and Xaero's Minimap & World Map are included by default. Crafting a backpack and minimap early makes long expeditions to find wild Pokémon much smoother.
Make a habit of marking your base, gym-style dungeons, and rare Pokémon spawn points on the minimap. It cuts your Pokédex-completion time in half later on.
Phase 4: Pick a "main mod" (5~10 hours)
The most common stumbling block for beginners is "I have to do Pokémon AND automation — where do I even start?" Pick one of the following as your *main of the day*:
- 🤖 Love automation/tech → Mekanism + Create for Poké Ball / evolution stone production lines
- 🌿 Love magic/plants → Botania for Apricorn farms and auto-healing systems
- 📦 Love storage/organization → AE2 for unified Poké Ball / stone / healing item storage
- ⚔️ Love Pokémon battles → Build a 6-mon team → friendship + TM grinding
With a main mod selected, you'll have small daily goals like "today I'll reach this stage," making the experience much more enjoyable.
🧭 Real Play Flow — A 200-Hour Field Report
Even following the early-game guide, there will be "is this really how it goes?" moments. ATMons is a *modpack with two systems running in parallel (Pokémon + automation)*, so the per-hour feel is very different from ATM10 or COBBLEVERSE. The breakdown below comes from actually pushing through both Champion-tier dungeons and a complete ME system.
⏰ Early Game (0~10 hrs): "Both Pokémon AND automation start from zero — my brain is fried"
The biggest early trap is the "trying to progress both systems and finishing neither" pattern. Decide to also build a Create windmill while in the middle of an Apricorn farm, and both end up *half-built, with the next session starting in a fog of "wait, what was I doing?"*. For the first 10 hours, commit to *one side only*. The smoothest sequence is usually "catch Charmander → craft your first 5 Poké Balls → THEN start the windmill."
The second common stuck point is "my Create windmill spins, but SU (stress units) is too low and the millstone won't run." ATMons *slightly nerfs* windmill efficiency vs ATM10, so your first windmill needs all 8 wool slots filled. Build a 4-wool unit and you're guaranteed to see the SU shortage message.
Third: "I can't find AE2 certus quartz crystals." In ATMons, AE2 certus and fluix are *barely available from mining* — they're tuned to drop more often from trainer rewards or as Apricorn-processing byproducts. If 5 hours in you've found zero crystals, don't despair; go beat trainers instead. They naturally accumulate by around the 4th trainer.
⚙️ Mid Game (10~40 hrs): "The first time the two systems FUSE — that's the heart of ATMons"
The mid-game "aha" moment is sharply defined. The first time your Create line autonomously produces a stack (64) of regular Poké Balls and dumps them into your ME system. The chain — windmill → mechanical saws auto-harvesting Apricorns → conveyor → drying rack → ball assembler → AE2 import bus — completes its first full cycle, and from that moment on, your Poké Ball inventory *replenishes itself like magic*.
After this point, your overall pace speeds up by 4~5x. You no longer fret about "running out of balls" before a hunt, and you can *aggressively chase 1/4096 shinies or chuck 30 balls at a single rare spawn*. Hook healing items into a Mekanism processing line at the same time, and a single ME terminal pre-dungeon restock cuts pre-run prep time to nearly zero.
The mid-game pitfall is "AE2 channel exhaustion." In ATMons, your ME stores Poké Balls, evolution stones, TMs, AND healing items, so the *8 channels per controller cube face* fill up much faster than expected. Learn the "checkered" 6-faces-of-the-controller layout *before* you build, not after — discovering it late means tearing down and re-laying everything for 4 hours.
Another mid-game milestone is running 4 friendship evolutions in parallel. Once colored Beans accumulate from the base-side farm, you can grind Eevee → Espeon/Umbreon, Clefairy, Slowpoke → Slowking *all at once*. From this point your PC boxes start looking like a real "Pokémon storage facility."
🏆 Late Game (40 hrs+): "No ATM Star, but a strange endless feeling — there's always a new goal tomorrow"
This is the biggest divergence from ATM10. Once you craft the ATM Star, you go "oh, I'm done." ATMons *literally never ends*. The Pokédex is 400~500 species, the Mega Evolution roster is 30+, EV builds multiply by 6 stats per mon — *content that's mathematically infinite* layered on top of automation lines.
The most cinematic late-game moment is when your AE2 + Apricorn + Mega Stone integrated line all fires at once. One click on "full Mega Charizard X build kit" in the ME terminal, and you get 64 Poké Balls + Mega Stone + 3 enchanted TMs + 32 healing items piled into your inventory simultaneously. "Wait, is this still Minecraft?" is a perfectly normal reaction.
Past 200 hours, most players open a new multiplayer server. One friend handles automation, one handles the Pokédex, one handles PvP, and *they share Poké Balls and items via each other's ME systems* in a "trainer guild" arrangement. Solo, ATMons caps out around 100 hours of fresh content; *on a server, it genuinely doesn't end*.
⚙️ ATMons Top 7 Core Mods
Detailed individual mod explanations are organized in the [mods listing page](/mods/). Here are the core mods you *absolutely must try at least once* in ATMons.
1. Cobblemon
The identity mod. Handles every system for catching, raising, evolving, and battling Pokémon. *The most actively updated official Pokémon mod for 1.21*. Combined with automation in ATMons, it enables wholly new playstyles like "Pokémon farms."
2. Mekanism
King of tech and industry. In ATMons, *Poké Ball production lines* and *evolution stone refinement* matter even more than 5x ore processing. It's also the late-game power supply backbone.
3. Applied Energistics 2 (AE2)
A huge blessing for Pokémon trainers. Once your inventory is overflowing with 100+ different items — evolution stones, Poké Balls, healing items, TM disks — the ME system becomes essential. *In ATMons, AE2 becomes "mandatory" much earlier than it does in ATM10.*
4. Create
Visual automation. The cleanest Apricorn auto-harvest line is built with Create's mechanical saws and conveyors. *The best automation mod when it comes to "watchable" synergy with Pokémon.*
5. Botania
Plant-based magic. *Hopperhock + Spectrolus* combos work brilliantly for auto-harvesting and replanting Apricorns. You can even refine Poké Ball materials with Mana.
6. Ars Nouveau
A spell-glyph mod. You can craft spells for *post-battle auto-healing*, *auto-revives*, and *teleport home*, all of which are extremely useful for trainers.
7. Sophisticated Backpacks / Storage
A trainer's best friend. Auto-sort Poké Balls, healing items, and TMs by category, eliminating the "30 minutes of bag cleanup" before each dungeon.
🆚 Comparison With Other Modpacks
vs COBBLEVERSE — "Pure Pokémon adventure vs Pokémon + factories"
- COBBLEVERSE: Almost pure Cobblemon adventure. Gym-, trade-, and battle-focused for *the closest experience to original Pokémon games*
- ATMons: Same Cobblemon base, but with full ATM automation/magic mods bundled in for *a hybrid where you build factories AND catch Pokémon*
👉 *For a Pokémon-game-style RPG run, choose COBBLEVERSE*. *If you also want to play with automation/tech mods, choose ATMons*. They share the same Cobblemon core but feel completely different.
vs All The Mods 10 (ATM10) — "ATM10 with Pokémon vs pure ATM10"
- ATM10: The benchmark for 1.21 NeoForge kitchen-sink. Automation, industry, and magic front and center; minimal Pokémon or biome adventure
- ATMons: A large chunk of ATM10's lineup + Cobblemon. Slightly fewer mods than ATM10, but with *Pokémon as an additional progression axis*
👉 *For pure automation and the ATM Star challenge, ATM10*. *For the same automation joy plus Pokémon collecting/battling, ATMons*. ATM10 is slightly heavier on system requirements.
vs Pixelmon Modpack — "Old vs new Pokémon mods"
- Pixelmon: An older Pokémon mod. Model quality is divisive. Centered on older versions like 1.16 / 1.20
- ATMons (Cobblemon): Latest 1.21 base, modern and lightweight visuals, far better compatibility with modern automation mods
👉 *For classic Pokémon mod nostalgia*, Pixelmon. *For Pokémon alongside the latest automation mods*, ATMons.
💡 Recommended Settings & Tips
RAM Allocation
- Minimum: 6GB (anything less and late-game lag is guaranteed once Pokémon + automation run together)
- Recommended: 8~10GB
- Late-game ME systems + Pokémon farms running full tilt: 12GB+
Adjust the -Xmx value in JVM Arguments from your CurseForge / Prism Launcher instance settings.
Graphics Settings
ATMons includes optimization mods like Embeddium by default. In your graphics settings:
- Render Distance: 12~16 chunks (with so many Pokémon models, 32+ causes severe lag)
- Simulation Distance: 8 or below (Pokémon AI is also affected by simulation distance — bumping to 16 spikes CPU usage)
- VSync: ON (reduces unnecessary GPU heat)
Tips
- JEI/EMI is mandatory. Press R/U to instantly look up evolution conditions and Poké Ball recipes.
- Collect every Apricorn color from the start. Re-segregating an existing farm later is incredibly tedious.
- Use the friendship (bean) system. Spending time near your Pokémon and feeding rewards like beans rapidly raises friendship, granting evolution and battle bonuses.
- Stash healing items on AE2 disks too. Restocking from an ME terminal right before a dungeon is far easier.
- Wait on shaders. Pokémon models can have compatibility quirks with shaders, and many users report broken textures when shaders are added too early.
- Enable auto-backups. Pokémon data is stored directly in the save and is hard to recover if corrupted.
⚠️ Common Issues & Fixes
"Won't even launch / Java error"
1.21 NeoForge requires Java 21 or higher. CurseForge handles this automatically, but with Prism Launcher etc., you must install Java 21 separately and assign it to the instance.
"I can't find any Pokémon / spawns are too sparse"
Cobblemon uses biome-based spawns. If you don't see any in one biome, try a different one. If they're still rare:
- Check whether spawn weight has been tuned down in the modpack config
- If a *Cobblemon Spawn Notification*-style helper mod is enabled, check its log
- Press F3 to see your current biome, then look up which Pokémon spawn there
"Severe lag"
- F3+T to reload chunks
- Lower render and simulation distances
- If too many Pokémon models are clustered around your base, store some in the PC system to reduce render load
- Mekanism's Digital Miner should always run with a Chunk Loader. Leaving it without unloading causes memory leaks.
"AE2 disk data missing"
There are reports of AE2 disks suddenly showing 0 items in ATMons with certain mod combinations. Solution:
- Quit the game and back up your save
- Break and reinstall the area around the ME Controller
- If it still fails, restore from backup
ATMons stores cross-mod items like Poké Balls and evolution stones on disks, so corruption is especially painful here. *Backups are genuinely essential.*
"Multiplayer sync errors / disappearing Pokémon"
Frequently caused by mismatched mod versions between server and client. The ATMons server pack is distributed alongside the client on CurseForge — *always use the same build version*. Cobblemon itself is also sensitive to multiplayer sync, so avoid bumping mod versions on a live server.
💬 Pick This Pack If...
If the recommendation bullets below feel too generic, see if any of these 7 *real player monologues* matches your situation. The "Pokémon + factory" hybrid concept lands much harder when described in concrete scenarios.
- "I cleared COBBLEVERSE all the way to the Champion in 100 hours. I want 'something more' on the same Pokémon base, but jumping to a totally new pack feels wasteful." — ATMons is exactly that "same Pokémon + something more." Your Pokédex progress carries over conceptually, and a brand-new automation layer opens up alongside.
- "In ATM10 I built the ME system and crafted the ATM Star, then thought 'now what?'. My automation reflexes are sharp but I need a new motivator." — Your automation skills transfer 1:1, but you gain *Pokémon as a brand-new progression axis*. Even your AE2 channel layout muscle memory works directly here, so onboarding is exceptionally smooth.
- "Three of us want to open a multiplayer server. One loves automation/circuits, one loves Pokémon, one loves PvP. We need a pack that satisfies all three." — ATMons is almost the only answer. All three can pursue completely different activities on the same server while sharing resources via ME networks and Bean farms.
- "I've sunk 200 hours into Pixelmon on 1.16, but I want to move to 1.21 and run automation mods alongside. With nice shaders too." — Cobblemon is the most actively maintained Pokémon mod on 1.21 Fabric/NeoForge, and ATMons stacks the ATM10 base on top, so shader compatibility is solid.
- "GregTech-tier 'real automation' is too much for me, but I can have fun with Mekanism + Create. A Pokémon bonus on top would be ideal." — ATMons' automation difficulty matches ATM10, not GregTech, so no circuit diagrams required. Yet the satisfaction of "my Poké Ball line is running" hits at GregTech levels.
- "I want a 200-hour single-pack season. Not something that runs out of steam at hour 100." — ATMons keeps generating new objectives across three axes — Pokédex, automation, PvP — well into the late game. It's one of the most reliable picks for a 200-hour run.
- "COBBLEVERSE had so little automation that I felt 'all I do is collect Pokémon.' Next season I'd like the option to also tinker with an automation line on certain days." — That gap is exactly what ATMons fills. On a "don't feel like catching Pokémon" day, build a factory; on a "don't feel like wiring" day, take a walk through the tall grass.
👍 Recommended For
- Players who love Pokémon AND love *building factories/automation*
- Anyone who found ATM10 too "tech-only" and lost interest
- COBBLEVERSE veterans who need *more content on top*
- Co-op groups that want to split *trainer + factory owner* roles on a multiplayer server
- Anyone wanting to enjoy 1.21's new content alongside Pokémon
- Modpack newcomers who need *the familiar motivation of Pokémon* to keep them engaged
👎 Not Recommended For
- Players seeking a *pure Pokémon adventure* → COBBLEVERSE is better
- Players seeking a *pure automation / ATM Star challenge* → ATM10 is better
- Anyone with less than 6GB RAM — Pokémon models + automation together guarantees late-game lag
- Players who want a *short, intense* clear (Pokédex + ATM-style automation easily takes 200+ hours)
- Players for whom shader visuals are top priority — Pokémon model + shader compatibility is still limited
🔚 Final Thoughts — "The Most Content-Rich 1.21 Modpack: Pokémon AND Factories"
In one sentence, ATMons is *"the modpack where you raise Pokémon and run factories at the same time."* For the same hours invested, you get nearly *double the content* compared to running ATM10 or COBBLEVERSE alone, making it a great pick for anyone who wants "a long single-modpack season."
There is real onboarding friction. The mod count is high, and Cobblemon itself has its own learning curve, so expect the first 5 hours to feel like "what should I do first?" When that happens, just follow the *4-phase early guide* above and gradually shift weight toward whichever side pulls you more (trainer or factory owner).
Above all, the real magic of ATMons is *the moment the two systems collide*. The first time you pull 64 Poké Balls out of a single AE2 terminal, or watch a Create conveyor automatically chop red Apricorns into a steady stream of Level Balls, you'll think *"ahh, this is why this modpack exists."* If you want to experience that moment even once, ATMons comes highly recommended.
Related guides:
- [Beginner's Guide to Modpacks](/guides/beginner-modpack-guide/)
- [Minecraft Modpack Performance Optimization](/guides/performance-optimization/)
- [All The Mons Modpack Page](/modpacks/all-the-mons/)
🔗 Related Modpacks Worth Checking
Because ATMons is a hybrid concept, comparing it side-by-side with related packs is genuinely useful — both before and after committing. These five are the strongest comparison points.
- [COBBLEVERSE](/modpacks/cobbleverse/) — ATMons with the automation stripped out, leaving "pure adventure." Ideal next-season pick if you're RAM-limited or just want "walks, no factories" for a while.
- [All The Mods 10 (ATM10)](/modpacks/all-the-mods-10/) — ATMons' automation half on its own. For when you want to chase the ATM Star challenge or your interest in the Pokémon side has cooled.
- [Pixelmon Modpack](/modpacks/pixelmon/) — An older Pokémon mod base. If you love 1.16 / 1.20 vibes and the classic models. No ATMons-style automation, but the Pokédex itself can be richer.
- [Better MC BMC4](/modpacks/better-mc-bmc4/) — "Drop the Pokémon, but keep the adventure + visual polish." A great palate-cleanser "scenery walk with no homework" pack after a heavy ATMons run.
- [Prominence II: Hasturian Era](/modpacks/prominence-2-hasturian-era/) — Neither automation nor Pokémon, but a "quest + boss fight" adventure. Top next-season candidate if PvE boss hunting was your favorite ATMons activity.
📦 Related Modpacks
All the Mons
A dream crossover of the All the Mods series and Cobblemon. Raise Pokémon through tech and magic automation, build a powerful team, and enjoy all the mods together.
🎯 Best for A fit if you enjoy Pokémon catching/training but also want ATM-style automation on the side.
COBBLEVERSE - Pokemon Adventure
A full-scale Pokémon adventure modpack built on Cobblemon. Experience an authentic Pokémon RPG within Minecraft — complete with gym battles, evolution, and trainer fights.
🎯 Best for Suits players who want an authentic Pokémon RPG (gym battles, trainers) over automation.
All the Mods 10
The latest in the ATM series. A massive kitchen-sink modpack with over 400 mods to freely explore. Built on 1.21 NeoForge for the newest content available.
🎯 Best for A good fit if you want automation, magic, and exploration all in one pack.